Anyone have experience using Unity + Auth0?
We have been using Auth0 for a while with native iOS but recently switched to Unity. Did not want to change our Authentication provider, though it appears it may be necessary.
Our research has not turned up much information on this topic but it did point to using a WebView and Single Page Application. Managed to get a player authenticated [verified via Auth0 Logs], but the Unity client never actually receives the msg because it is failing on the callback[http://localhost:3000].
So if you have experience in this dept, I invite you to help us and more details can be provided!