Sorry for the bother, but something happened very recently which broke (for me at least) calling the auth0_flutter universal login flow. It was working literally flawlessly yesterday, and today it now hangs somewhere in the beginning of the flow to Auth0 servers. Another way to describe it is that the IOS simulator asks if it can call the Auth0 login window, but then hangs immediately after that. Did anything change recently in either the SDK, Auth0 services (dev tenant) or possibly an IOS change which may explain why it is broken?
No log files are generated, or exceptions, and no network calls (that I can tell) are started from the IOS simulator. It was working, and without any changes to my code, it is now broken.