Here is my AppDelegate.cs file:
using Foundation;
using PanCardView.iOS;
using Syncfusion.ListView.XForms.iOS;
using Syncfusion.SfAutoComplete.XForms.iOS;
using Syncfusion.SfBusyIndicator.XForms.iOS;
using Syncfusion.SfCalendar.XForms.iOS;
using Syncfusion.SfCarousel.XForms.iOS;
using Syncfusion.SfKanban.XForms.iOS;
using Syncfusion.SfNumericTextBox.XForms.iOS;
using Syncfusion.SfPullToRefresh.XForms.iOS;
using Syncfusion.SfRangeSlider.XForms.iOS;
using Syncfusion.SfRotator.XForms.iOS;
using Syncfusion.XForms.iOS.Buttons;
using Syncfusion.XForms.iOS.Cards;
using Syncfusion.XForms.iOS.EffectsView;
using Syncfusion.XForms.iOS.PopupLayout;
using Syncfusion.XForms.iOS.TextInputLayout;
using Syncfusion.XForms.Pickers.iOS;
using Auth0.OidcClient;
using UIKit;
using Xamarin;
namespace VulcanApp.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public class AppDelegate : Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
Xamarin.Forms.Forms.SetFlags("UseLegacyRenderers");
Xamarin.Forms.Forms.Init();
IQKeyboardManager.SharedManager.Enable = true;
Sharpnado.Shades.iOS.iOSShadowsRenderer.Initialize();
SfEffectsViewRenderer.Init();
SfCardLayoutRenderer.Init();
SfCarouselRenderer.Init();
SfKanbanRenderer.Init();
Syncfusion.SfGauge.XForms.iOS.SfGaugeRenderer.Init();
SfListViewRenderer.Init();
new SfRangeSliderRenderer();
Syncfusion.XForms.iOS.ComboBox.SfComboBoxRenderer.Init();
SfPopupLayoutRenderer.Init();
Syncfusion.SfChart.XForms.iOS.Renderers.SfChartRenderer.Init();
SfEffectsViewRenderer.Init();
Syncfusion.XForms.iOS.ProgressBar.SfLinearProgressBarRenderer.Init();
Syncfusion.XForms.iOS.Border.SfBorderRenderer.Init();
new SfRotatorRenderer();
CardsViewRenderer.Preserve();
SfTextInputLayoutRenderer.Init();
LoadApplication(new App());
Syncfusion.XForms.iOS.Border.SfBorderRenderer.Init();
SfButtonRenderer.Init();
SfSegmentedControlRenderer.Init();
new SfNumericTextBoxRenderer();
SfChipRenderer.Init();
SfChipGroupRenderer.Init();
SfCheckBoxRenderer.Init();
new SfBusyIndicatorRenderer();
SfTimePickerRenderer.Init();
SfSwitchRenderer.Init();
Rg.Plugins.Popup.Popup.Init();
new SfAutoCompleteRenderer();
SfPullToRefreshRenderer.Init();
SfCalendarRenderer.Init();
UIApplication.SharedApplication.StatusBarHidden = true;
return base.FinishedLaunching(app, options);
}
public override bool OpenUrl(UIApplication application, NSUrl url, string sourceApplication, NSObject annotation)
{
base.OpenUrl(application, url, sourceApplication, annotation);
ActivityMediator.Instance.Send(url.AbsoluteString);
return true;
}
}
}
I am finding that the application runs as expected in Debug mode, but crashes on open in Release. If I disable the linker in the Release configuration then the crash goes away. If I comment out the line:
ActivityMediator.Instance.Send(url.AbsoluteString);
and then rebuild the app with linking enabled the crash goes away.
Has anyone encountered this issue? Does anyone have recommendations for troubleshooting?